AI Insights · Timothy · April 2022
Top 5 io Games on iOS in Luxembourg - Q1 2022
Explore the performance of the top 5 io games on iOS in Luxembourg during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 io games on the iOS platform in Luxembourg demonstrated varied performance in terms of downloads, revenue, and active user trends. Here’s a detailed look at each game's performance, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps saw fluctuations in its weekly downloads, starting at 99 in late December and peaking at 154 in mid-February. The weekly revenue for Snake.io was relatively low, peaking at around $54 at the start of the year and dropping to single digits by early March. Active users showed a steady increase from 352 in late December to a peak of 450 in mid-March.
slither.io by Lowtech Studios LLC had a notable peak in weekly downloads at 168 around late December, with a general downward trend, hitting a low of 5 in mid-March before rebounding to 109 by the end of the month. Active user numbers followed a similar trend, starting at 975 and declining to 529 in mid-March, then slightly recovering to 631 by late March.
Hole.io from Voodoo saw a significant spike in downloads in mid-February, reaching 224, with weekly downloads varying between 7 and 106 for most of the quarter. The game’s revenue peaked at $25 in late January, with other weeks showing lesser amounts. Weekly active users increased from 186 in late December to a peak of 497 in late February, showing strong engagement during that period.
Paper.io 2, another title from Voodoo, experienced a steady number of downloads, peaking at 54 in mid-March. Revenue for Paper.io 2 was mostly negligible except for a spike of $37 in mid-February. Active users remained relatively stable, starting at 285 in late December and ending at 184 by late March.
Monster Evolution! by HOMA GAMES had minimal download activity, peaking at 31 in early January and dropping to single digits by late February. Active user numbers were also low, with a peak of 37 in early January and dropping to 20 by late January.
Overall, while some of these games experienced spikes in downloads and active users, revenue remained relatively low across the board. For more detailed insights and data, visit Sensor Tower.